計測済みの棚デザイン・UX
Design and UX videos ranked by substance
- 水増しの中央値
- 47%
- 有用な部分の開始
- 0:47
- 典型的な尺
- 16 min
最終再計算 2026/9/16
Design is the category where the density measurement most often disagrees with the view count, and the reason is that a large share of the best-performing content in this subject is not instructional at all. It is inspirational: a portfolio walk, a trends roundup, a beautifully shot studio tour. Those are worth watching. They are not worth studying, and they get ranked here as what they are.
What scores well on this shelf is the video that takes a real artefact, says what is wrong with it in specific terms, and rebuilds it while explaining each decision. That format is dense almost by construction — every minute contains a judgement you can disagree with, which is the thing you actually learn from.
Ordering is by measured value density, with the minute the critique starts named on every entry, because design videos front-load context more than any other category we measure: the brief, the client, the constraints, the tools, and then the work.
We are measuring how much a video teaches per minute. We are not judging the taste inside it, and we are not ranking the designers.
-
01
Elasticsearch Deep Dive w/ a Ex-Meta Senior Manager for System Design Interviews
0:0044:03- 密度
- 77
- 水増し
- 27%
- 有用な部分は
- 2:42
Dense, well-organized deep dive into Elasticsearch usage and internals — genuinely useful for system design interview prep, with only a brief self-promo detour.
-
02
System Design Interview: Design Ticketmaster w/ a Ex-Meta Staff Engineer
0:0058:39- 密度
- 75
- 水増し
- 26%
- 有用な部分は
- 2:26
A genuinely deep, well-structured system design interview walkthrough with concrete, reusable technical solutions — light self-promotion aside.
-
03
DynamoDB Deep Dive w/ a Ex-Meta Staff Engineer
0:0023:05- 密度
- 75
- 水増し
- 25%
- 有用な部分は
- 0:33
A dense, practical DynamoDB primer for system design interviews with almost no filler and a genuinely useful 'when to avoid it' payoff.
-
04
Typography - Ultimate Design System Breakdown (Font Sizes, Text Style Naming, Responsive Scaling)
0:0012:52- 密度
- 75
- 水増し
- 29%
- 有用な部分は
- 0:49
A genuinely original, data-dense typography research breakdown that gives designers concrete, reusable numbers and naming patterns for building a type system.
-
05
Redis Deep Dive w/ a Ex-Meta Senior Manager
0:0031:00- 密度
- 76
- 水増し
- 24%
- 有用な部分は
- 1:56
A dense, well-structured technical walkthrough of Redis internals that's genuinely useful for system design interview prep.
-
06
Deep Dive into Uber’s Design Systems | Figma
0:0049:28- 密度
- 72
- 水増し
- 28%
- 有用な部分は
- 2:13
A genuinely substantive, screen-in-hand walkthrough of how Uber's design system actually works under the hood — worth watching for anyone running a component library.
-
07
Ace Your Next UX Design Review | Design Critique
0:0011:20- 密度
- 74
- 水増し
- 31%
- 有用な部分は
- 0:50
A tightly-structured, evergreen playbook for running effective UX design reviews — practical and honest.
-
08
How to Run a UX Design Critique
0:005:56- 密度
- 73
- 水増し
- 30%
- 有用な部分は
- 0:34
A tight, well-organized playbook for running UX critiques that actually delivers a usable framework, not just theory.
-
09
Kafka System Design Deep Dive w/ a Ex-Meta Staff Engineer
0:0043:31- 密度
- 72
- 水増し
- 29%
- 有用な部分は
- 1:51
A genuinely useful, well-organized Kafka primer for system-design interviews, with only light self-promotion bookending real technical substance.
-
10
Pricing Design Work & Creativity (The Guide)
0:0036:30- 密度
- 72
- 水増し
- 26%
- 有用な部分は
- 2:34
A chatty but genuinely sharp masterclass in value-based pricing, taught live through real negotiation roleplay.
-
11
Portfolio Tips – Reviewing YOUR Design Work – Part 1
0:0054:18- 密度
- 69
- 水増し
- 37%
- 有用な部分は
- 1:07
A genuinely useful, expert-led portfolio critique — repetitive in spots but consistently actionable for job-seeking designers.
-
12
How Brands Use Design & Marketing to Control Your Mind
0:0040:26- 密度
- 67
- 水増し
- 34%
- 有用な部分は
- 0:49
A well-researched, genuinely educational tour of marketing psychology, only lightly diluted by a sponsor read and a self-aware merch pitch.
-
13
Color Theory for Graphic Design: How to Choose Better Colors
0:0052:52- 密度
- 65
- 水増し
- 43%
- 有用な部分は
- 2:21
A thorough, hands-on color-theory lesson that actually teaches you to choose and apply colors in InDesign/Photoshop, not just admire them.
-
14
Color Theory for Fashion: What Are Undertones?
0:0021:25- 密度
- 70
- 水増し
- 29%
- 有用な部分は
- 0:34
A genuinely instructive, if slightly rambling, deep dive into undertone theory that pays off with a real applied fashion case study.
-
15
7 UI/UX mistakes that SCREAM you’re a beginner
0:007:17- 密度
- 68
- 水増し
- 29%
- 有用な部分は
- 0:15
A tight, practical checklist of real beginner UI mistakes with concrete Figma-level fixes, light on depth but genuinely actionable.
-
16
Interior Designer Answers Your Top Design Questions From Instagram | Q&AD | Architectural Digest
0:0014:57- 密度
- 68
- 水増し
- 30%
- 有用な部分は
- 0:18
A brisk, opinionated, genuinely useful designer Q&A that earns its title without padding.
-
17
I Studied Character Design - Here's (almost) EVERYTHING I know.
0:0047:17- 密度
- 67
- 水増し
- 32%
- 有用な部分は
- 0:33
A genuinely substantive, well-organized character-design theory deep-dive with real frameworks and sharp critique, only lightly diluted by tangents and an end-of-video course plug.
-
18
UI UX Audit & Analysis Tutorial | GYMSHARK Case Study Included | 2022
0:0033:08- 密度
- 63
- 水増し
- 41%
- 有用な部分は
- 2:46
A genuinely useful, well-reasoned UX-audit tutorial that teaches a reusable framework through a real, non-promotional case study.
-
19
7 Top Designers Show How They Do Design Critiques
0:0042:38- 密度
- 69
- 水増し
- 38%
- 有用な部分は
- 0:18
A genuinely useful, specific tour of how six real design teams structure and run critique — solid process value once you sit through the framing chatter.
-
20
The ULTIMATE Color Theory Guide For Beginners
0:0019:16- 密度
- 68
- 水増し
- 39%
- 有用な部分は
- 0:31
A genuinely rigorous, well-paced color theory primer that mostly delivers on its 'ultimate guide' promise, with a couple of short self-promo detours.
-
21
Typography Basics Every Game Dev Should Know
0:0040:09- 密度
- 68
- 水増し
- 38%
- 有用な部分は
- 1:07
A genuinely useful, well-illustrated crash course in typography for game designers, stretched by a long real-world sign tour and a mid-video Patreon plug.
-
22
UI vs. UX: Jakob Nielsen Explains the Difference
0:006:17- 密度
- 66
- 水増し
- 30%
A concise, expert-clear explainer that correctly untangles UI from UX and adds a forward-looking take on AI's role in design.
-
23
4 Mistakes to Avoid When Presenting Complex UX Maps
0:004:25- 密度
- 65
- 水増し
- 45%
- 有用な部分は
- 0:53
A tight, practical checklist for UX presenters — short, well organized, low fluff, standard NNgroup close-out plug at the end.
-
24
The ULTIMATE Guide To Typography For Beginners
0:0013:30- 密度
- 67
- 水増し
- 41%
- 有用な部分は
- 0:16
A genuinely dense, well-structured typography primer that mostly earns its 'ultimate beginner guide' title.
-
25
The Basics of Typography
0:006:05- 密度
- 67
- 水増し
- 33%
A tightly-packed, filler-free primer on typography history and letterform vocabulary — solid but standard 101 material.
Gistil's own measurement. Not a YouTube rating, and not the channel's position. 順位は私たちのものですが、動画自体はそれぞれのチャンネルに属します。
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